These are RoGenie's 62 optional tools in 10 groups, exactly as they appear in Tool access, where you can switch any of them off for a session. Where a description says When off, that is what RoGenie does instead.
Besides these, RoGenie always has its core abilities: reading your place and its scripts, searching instances and script text, editing scripts with targeted diffs, creating and changing instances, properties and attributes, and running Luau in Studio. Those cannot be switched off, and with Luau RoGenie can still do the work of a tool you switched off (terrain or lighting, for example) the long way. Use Plan mode to keep RoGenie from changing anything.
AI Generation
Note
These tools need the RoGenie Bridge running on a Windows PC with Studio open.
Tool
What it does
AI Model Generation
Generate 3D models from primitive parts with AI. When off: build models from primitives / Toolbox.
AI Mesh Generation
Generate a real textured mesh from a prompt. When off: build from primitives / Toolbox.
AI Material Generation
Generate a PBR MaterialVariant from a prompt and apply it to parts.
AI Procedural Model
AI-build objects from primitive parts.
Image Upload to Roblox
Upload images to the Roblox Asset Server for custom textures/decals.
Toolbox & Assets
Tool
What it does
Toolbox Search
Search the Roblox Toolbox / Creator Store for models.
Toolbox Browse
Browse Toolbox categories.
Asset Probe
Inspect Toolbox asset candidates before inserting.
Audio Search
Search the Roblox audio library for SFX / music.
Audio Probe
Check whether audio IDs can load.
Asset Library
Query / import from the pre-configured asset library.
Icon Library
Browse and search the curated royalty-free icon packs. When off: no icon browsing (RoGenie must not hand-draw icons).
Verification
Tool
What it does
Playtest
Run StudioTestService playtests for runtime / physics proof.
Screenshots
Capture viewport screenshots for visual proof.
Validate
Cheap static edit-mode validation of scripts / targets.
Geometry Scan
Scan for hidden parts, z-fighting, duplicates, intersections.
Floor Plan
Text/SVG top-down plan of one storey: furniture in walls, blocked doors, clear zones.
Build Introspection
Synthesize a BuildSpec from existing geometry (rooms, openings, stairs, furniture) and write it to the kit spec module.
UI Layout Scan
Check GUIs for elements cut off by the screen, overlapping siblings, and non-scaling sizes.
Orientation Probe
Inspect foreign meshes/models before rotating them.
Runtime Eval
Run Lua inside the LIVE running game to read/poke runtime state (needs a run session).
Profiler
Live FPS / frame-time / memory-by-tag via the Stats service.
Play as Player
Run agent-authored behaviour in a real Play session (live player + client + input) and get a report.
Capture a property-state snapshot of a subtree and diff against it later to prove exactly what changed.
Reference Quarantine
Disable scripts under a reference folder (reversibly) so imported games stop polluting play tests.
Editing & History
Tool
What it does
Undo / Redo
Undo or redo recent Studio changes via ChangeHistoryService. When off: mistakes must be corrected with a fresh edit.
Find & Replace in Scripts
Find-and-replace a string across many scripts at once (dry run by default). When off: edit scripts individually.
Smart Rename
Rename an instance and refactor references to the old name across scripts. When off: rename via property set.
Reparent
Move an instance to a new parent. When off: reparent with a Luau script.
Smart Duplicate
Clone instances with positional/rotational/scale offsets and property variation. When off: duplicate with a Luau script.
Build & Assets
Tool
What it does
Insert Asset by ID
Insert a Toolbox/Creator-Store asset by explicit asset ID. When off: insert via a Luau script / build from primitives.
Insert Asset by Search
Resolve a search query and insert the TOP result in one call (opt-in, one asset). When off: search, then insert by id.
Insert Avatar
Insert a player's avatar rig. When off: insert a blank rig or build one.
Insert Rig
Drop a blank animatable R15/R6 dummy. When off: build a rig with a Luau script.
Constraints & Joints
Build hinges, motors, servos, welds and vehicle joints with correct Attachments. When off: hand-write Attachment CFrames.
Inverse Kinematics
Solve joint rotations so a hand/foot reaches a world point. When off: pose limbs by hand.
Create Animation
Author a KeyframeSequence from poses (and optionally publish it). When off: animate with scripted tweens.
Edit Animation
Retime/mirror/re-prioritise/loop an animation that already exists. When off: re-author it from scratch.
Publish Assets to Roblox
Upload ANY asset type as a real Roblox asset. When off: RoGenie never publishes anything for you.
Bake to ServerStorage
Freeze generated geometry into one stored snapshot. When off: keep re-running the generator.
Declarative UI Builder
Build a GUI from a tree in one call with per-prop errors. When off: assemble GUIs with a Luau script.
Interaction
Tool
What it does
Ask the User
Let RoGenie pause mid-task to ask you a question. When off: it never interrupts and decides for itself.
Project & User Notes
Let RoGenie save lasting notes: this place's conventions and decisions (ServerStorage.RoGenie.ProjectNotes) and how you like to work. When off: it never writes notes; notes already saved still load.
Let RoGenie search and quote your other chats when you refer to earlier work. When off: it only sees this chat.
Parallel & Analysis
Tool
What it does
Sub-Agents
Spawn parallel background sub-agents for independent work.
Stop Sub-Agents
Stop one or all running sub-agents this run spawned.
Resume Sub-Agents
Re-run sub-agents paused when their model route went down.
Wait for Sub-Agents
Block until chosen sub-agents finish (some, all, or none), then read their results.
LLM Queries
Batched background LLM queries.
Script Analyzer
Background zero-context script bug analysis.
Advanced Build
Tool
What it does
Native Model Builder
Build a Model from primitive parts with RoGenie's own geometry code (no bridge/AI needed). When off: hand-build with a Luau script.
CSG / Solid Modeling
Boolean union/negate/intersect operations on parts.
Terrain
Sculpt smooth Terrain (fill/clear/read). When off: build with parts or a Luau script.
Lighting
Read/set Lighting or apply mood presets. When off: set lighting via a Luau script.
Material Variants
Create/list/override custom PBR MaterialVariants from texture asset IDs. When off: manage via a Luau script.
Checkpoints
Save/restore named binary-fidelity restore points of a subtree. When off: rely on undo.
Blender
Note
These tools need the RoGenie Bridge running on a Windows PC with Studio open.
Tool
What it does
Blender Control
Model, sculpt, rig, animate and render in your own Blender through the Bridge, then send models, rigs, animations and rendered icons into Studio. When off: no Blender access.