Tool reference

Every optional tool RoGenie can use, grouped as in Tool access, with what each one does and what RoGenie does instead when it is switched off.

On this page

These are RoGenie's 62 optional tools in 10 groups, exactly as they appear in Tool access, where you can switch any of them off for a session. Where a description says When off, that is what RoGenie does instead.

Besides these, RoGenie always has its core abilities: reading your place and its scripts, searching instances and script text, editing scripts with targeted diffs, creating and changing instances, properties and attributes, and running Luau in Studio. Those cannot be switched off, and with Luau RoGenie can still do the work of a tool you switched off (terrain or lighting, for example) the long way. Use Plan mode to keep RoGenie from changing anything.

AI Generation

Note

These tools need the RoGenie Bridge running on a Windows PC with Studio open.

ToolWhat it does
AI Model GenerationGenerate 3D models from primitive parts with AI. When off: build models from primitives / Toolbox.
AI Mesh GenerationGenerate a real textured mesh from a prompt. When off: build from primitives / Toolbox.
AI Material GenerationGenerate a PBR MaterialVariant from a prompt and apply it to parts.
AI Procedural ModelAI-build objects from primitive parts.
Image Upload to RobloxUpload images to the Roblox Asset Server for custom textures/decals.

Toolbox & Assets

ToolWhat it does
Toolbox SearchSearch the Roblox Toolbox / Creator Store for models.
Toolbox BrowseBrowse Toolbox categories.
Asset ProbeInspect Toolbox asset candidates before inserting.
Audio SearchSearch the Roblox audio library for SFX / music.
Audio ProbeCheck whether audio IDs can load.
Asset LibraryQuery / import from the pre-configured asset library.
Icon LibraryBrowse and search the curated royalty-free icon packs. When off: no icon browsing (RoGenie must not hand-draw icons).

Verification

ToolWhat it does
PlaytestRun StudioTestService playtests for runtime / physics proof.
ScreenshotsCapture viewport screenshots for visual proof.
ValidateCheap static edit-mode validation of scripts / targets.
Geometry ScanScan for hidden parts, z-fighting, duplicates, intersections.
Floor PlanText/SVG top-down plan of one storey: furniture in walls, blocked doors, clear zones.
Build IntrospectionSynthesize a BuildSpec from existing geometry (rooms, openings, stairs, furniture) and write it to the kit spec module.
UI Layout ScanCheck GUIs for elements cut off by the screen, overlapping siblings, and non-scaling sizes.
Orientation ProbeInspect foreign meshes/models before rotating them.
Runtime EvalRun Lua inside the LIVE running game to read/poke runtime state (needs a run session).
ProfilerLive FPS / frame-time / memory-by-tag via the Stats service.
Play as PlayerRun agent-authored behaviour in a real Play session (live player + client + input) and get a report.
Scene AnalysisRead-only project audit: instance/script stats, triangle & memory composition, dead scripts, module dependencies.
Compare InstancesDeep structural diff of two instances/subtrees.
Snapshots & DiffCapture a property-state snapshot of a subtree and diff against it later to prove exactly what changed.
Reference QuarantineDisable scripts under a reference folder (reversibly) so imported games stop polluting play tests.

Editing & History

ToolWhat it does
Undo / RedoUndo or redo recent Studio changes via ChangeHistoryService. When off: mistakes must be corrected with a fresh edit.
Find & Replace in ScriptsFind-and-replace a string across many scripts at once (dry run by default). When off: edit scripts individually.
Smart RenameRename an instance and refactor references to the old name across scripts. When off: rename via property set.
ReparentMove an instance to a new parent. When off: reparent with a Luau script.
Smart DuplicateClone instances with positional/rotational/scale offsets and property variation. When off: duplicate with a Luau script.

Build & Assets

ToolWhat it does
Insert Asset by IDInsert a Toolbox/Creator-Store asset by explicit asset ID. When off: insert via a Luau script / build from primitives.
Insert Asset by SearchResolve a search query and insert the TOP result in one call (opt-in, one asset). When off: search, then insert by id.
Insert AvatarInsert a player's avatar rig. When off: insert a blank rig or build one.
Insert RigDrop a blank animatable R15/R6 dummy. When off: build a rig with a Luau script.
Constraints & JointsBuild hinges, motors, servos, welds and vehicle joints with correct Attachments. When off: hand-write Attachment CFrames.
Inverse KinematicsSolve joint rotations so a hand/foot reaches a world point. When off: pose limbs by hand.
Create AnimationAuthor a KeyframeSequence from poses (and optionally publish it). When off: animate with scripted tweens.
Edit AnimationRetime/mirror/re-prioritise/loop an animation that already exists. When off: re-author it from scratch.
Publish Assets to RobloxUpload ANY asset type as a real Roblox asset. When off: RoGenie never publishes anything for you.
Bake to ServerStorageFreeze generated geometry into one stored snapshot. When off: keep re-running the generator.
Declarative UI BuilderBuild a GUI from a tree in one call with per-prop errors. When off: assemble GUIs with a Luau script.

Interaction

ToolWhat it does
Ask the UserLet RoGenie pause mid-task to ask you a question. When off: it never interrupts and decides for itself.
Project & User NotesLet RoGenie save lasting notes: this place's conventions and decisions (ServerStorage.RoGenie.ProjectNotes) and how you like to work. When off: it never writes notes; notes already saved still load.

Research

ToolWhat it does
Roblox SkillsCurated Roblox engineering knowledge (security, data, networking, UI, growth, publishing).
Roblox Docs SearchSearch official Roblox documentation.
Class InfoLook up Roblox class/member API shape.
Search My Other ChatsLet RoGenie search and quote your other chats when you refer to earlier work. When off: it only sees this chat.

Parallel & Analysis

ToolWhat it does
Sub-AgentsSpawn parallel background sub-agents for independent work.
Stop Sub-AgentsStop one or all running sub-agents this run spawned.
Resume Sub-AgentsRe-run sub-agents paused when their model route went down.
Wait for Sub-AgentsBlock until chosen sub-agents finish (some, all, or none), then read their results.
LLM QueriesBatched background LLM queries.
Script AnalyzerBackground zero-context script bug analysis.

Advanced Build

ToolWhat it does
Native Model BuilderBuild a Model from primitive parts with RoGenie's own geometry code (no bridge/AI needed). When off: hand-build with a Luau script.
CSG / Solid ModelingBoolean union/negate/intersect operations on parts.
TerrainSculpt smooth Terrain (fill/clear/read). When off: build with parts or a Luau script.
LightingRead/set Lighting or apply mood presets. When off: set lighting via a Luau script.
Material VariantsCreate/list/override custom PBR MaterialVariants from texture asset IDs. When off: manage via a Luau script.
CheckpointsSave/restore named binary-fidelity restore points of a subtree. When off: rely on undo.

Blender

Note

These tools need the RoGenie Bridge running on a Windows PC with Studio open.

ToolWhat it does
Blender ControlModel, sculpt, rig, animate and render in your own Blender through the Bridge, then send models, rigs, animations and rendered icons into Studio. When off: no Blender access.
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