The IDE

Browse your place's explorer, edit scripts in a full code editor with live two-way sync to Studio, change properties and attributes, and export a Rojo project.

On this page

The IDE puts your whole place one tab away. Browse the Studio explorer, read exactly what RoGenie wrote, and edit Scripts, LocalScripts and ModuleScripts yourself in a full code editor, in live two-way sync with Studio.

Open it with the IDE button in the top bar, or Open script IDE in the Studio menu. Studio must be linked.

The explorer

  • Shows your place's services and instances, like Studio's Explorer.
  • Search the explorer and script contents from the search box. For big places, the explorer shows the first matches; narrow the search to reveal more.
  • Very large places may load partially: the IDE says how many of the place's instances Studio sent.
  • Refresh re-reads the explorer from Studio.

Select an instance and press F2 to rename it, Delete to delete it, or Shift+F10 for its actions. Deleting removes the instance and everything inside it from your place in Studio.

Editing scripts

Choose a Script, LocalScript or ModuleScript to open it in the editor. Each script opens in its own tab.

  • Ctrl+S saves the script straight to Studio.
  • Ctrl+P quick-opens a script by name.
  • Closing a tab with unsaved edits asks first.

Live sync and conflicts

The IDE stays in sync with Studio both ways:

  • When a script changes in Studio (because you or RoGenie edited it), the open tab updates, or tells you it changed so you can decide.
  • If you try to save a script that changed in Studio since you opened it, the IDE asks before it overwrites the Studio version, and can show you both versions.
  • When a script changed in Studio while you were editing it, the tab shows Changed in Studio with Compare and Load Studio's version. Loading Studio's version replaces your unsaved edits, so the IDE asks first.
  • Clicking the open script in the explorer again reloads it from Studio; with unsaved edits, the IDE asks first (Discard and reload).
Note

If the IDE says a script was loaded as a truncated copy, saving is turned off for it so it cannot be cut short. Refresh the IDE (and restart Studio if the plugin is old) to load the full script.

Properties and attributes

Select any other instance to see its properties and attributes. Changes save straight back to Studio.

  • Attribute names use letters, numbers and underscores. Names starting with RBX are reserved by Roblox.
  • Boolean attributes take true or false.
  • Deleting an attribute means scripts that read it get nil.

Creating instances

Create an instance by giving it a name with an extension:

Name ends inCreates
.server.luaa Script
.client.luaa LocalScript
.luaa ModuleScript
anything elsea Folder

Rojo export

The IDE can export your place for Rojo (opens in a new tab) and external editors:

  • default.project.json, the Rojo project file,
  • sourcemap.json (Ctrl+Shift+P opens it),
  • a full Rojo project archive (.tar) with every script as a file.

If a script was too large to include in full, the IDE warns that the archive truncated it.

This is a one-way export: RoGenie doesn't import Rojo projects or sync with rojo serve or a folder on disk. RoGenie and the IDE work with Studio itself.

Compatibility mode

With an older RoGenie plugin, the IDE loads scripts in compatibility mode: you can read and edit scripts, but properties and attributes are not available and saving takes a slower path that cannot detect Studio-side changes. Restart Studio so the plugin updates itself, then reload the IDE.

Shortcuts

See Keyboard shortcuts.

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