# Toolbox, audio and icons

> How RoGenie finds, checks and inserts Toolbox and Creator Store models, searches Roblox audio, uses royalty-free icon packs, and inserts avatars and rigs.

RoGenie can use what already exists on Roblox instead of building everything from scratch.

## Toolbox and Creator Store models

Ask for a model in plain words ("add a working jeep", "find a medieval tavern") and RoGenie:

1. **searches** the Toolbox and Creator Store, or browses its categories,
2. **probes** the candidates before inserting, to check they load and are what you asked for,
3. **inserts** the best one and places it in your scene.

RoGenie keeps an inserted asset intact: its scripts, welds, seats, joints and constraints stay as the creator made them. A car that already drives is placed and wired up, not rebuilt. It only edits an asset's insides when you ask, or when a playtest proves something in it is broken.

If you already know the asset you want, give RoGenie its ID: "insert asset 123456789 near the spawn".

> **Tip**
> Do not want marketplace models? Say "no Toolbox models" in your wish or in your [standing instructions](https://rogenie.ai/docs/memory#standing-instructions), or switch off **Toolbox Search** and the insert tools in [Tool access](https://rogenie.ai/docs/tool-access).

## Audio

RoGenie searches the Roblox audio library for sound effects and music, checks that the audio IDs load, and wires them up: "add footstep sounds", "play calm background music in the lobby".

## Icons

For UI, RoGenie can browse and search curated **royalty-free icon packs** and use real icons in your GUIs instead of drawing its own. Ask for "a shop button with a coin icon". There are 2,440 icons in three packs: the Material and Lucide icons are ready to use without the Bridge, and the gamepass and badge-style pack is uploaded through the [RoGenie Bridge](https://rogenie.ai/docs/bridge) when RoGenie picks one. With the Bridge and Blender, RoGenie can also [render icons of your own models](https://rogenie.ai/docs/blender#renders-and-icons).

## Avatars and rigs

- **Insert Avatar** inserts a player's avatar rig.
- **Insert Rig** drops a blank R15 or R6 dummy you can animate.

These pair well with [animations](https://rogenie.ai/docs/toolbox-and-assets#animations).

## Animations

RoGenie can author animations (KeyframeSequence poses), and edit existing ones: retime, mirror, change priority or loop. It can also solve **inverse kinematics** so a hand or foot reaches a point, and build hinges, motors, servos, welds and vehicle joints with correct attachments.

A new animation RoGenie creates is published as part of making it; overwriting an existing animation asks for your approval first. See [Character animation](https://rogenie.ai/docs/animation) and [Publishing to Roblox](https://rogenie.ai/docs/publishing-approval).

## The asset library

RoGenie also has a pre-configured asset library it can query and import from, for common props and effects.
